1 Introduction 8
1.1 Industry Definition and Research Scope 8
1.1.1 Industry Definition 8
1.1.2 Research Scope 9
1.2 Research Methodology 12
1.2.1 Overview of Market Research Methodology 12
1.2.2 Market Assumption 13
1.2.3 Secondary Data 13
1.2.4 Primary Data 13
1.2.5 Data Filtration and Model Design 15
1.2.6 Market Size/Share Estimation 16
1.2.7 Research Limitations 17
1.3 Executive Summary 18
2 Market Overview and Dynamics 22
2.1 Market Size and Forecast 22
2.2 Major Growth Drivers 23
2.3 Market Restraints and Challenges 28
2.4 Emerging Opportunities and Market Trends 31
2.5 Porter's Fiver Forces Analysis 35
3 Segmentation of Global Market by Offering 39
3.1 Market Overview by Offering 39
3.2 Hardware 41
3.2.1 Full Feature Devices 42
3.2.2 Hardware Components 43
3.3 Software 44
3.4 Service 45
4 Segmentation of Global Market by End Use 46
4.1 Market Overview by End Use 46
4.2 Consumer 48
4.2.1 Gaming 49
4.2.2 Entertainment & Media 50
4.2.3 Other Consumer Sections 51
4.3 Commercial 52
4.3.1 Healthcare 53
4.3.2 E-commerce & Retail 54
4.3.3 E-learning & Education 55
4.3.4 Real Estate 56
4.3.5 Other Commercial Sectors 57
4.4 Industrial 58
4.4.1 Manufacturing 60
4.4.2 Pharmaceutical Industry 61
4.4.3 Defense & Aerospace 62
4.4.4 Farming 63
4.4.5 Other Industrial Sectors 64
5 Segmentation of Global Market by Region 65
5.1 Geographic Market Overview 2019-2030 65
5.2 North America Market 2019-2030 by Country 69
5.2.1 Overview of North America Market 69
5.2.2 U.S. 73
5.2.3 Canada 77
5.2.4 Mexico 79
5.3 European Market 2019-2030 by Country 81
5.3.1 Overview of European Market 81
5.3.2 Germany 85
5.3.3 UK 87
5.3.4 France 89
5.3.5 Spain 91
5.3.6 Italy 93
5.3.7 Russia 95
5.3.8 Rest of European Market 97
5.4 Asia-Pacific Market 2019-2030 by Country 99
5.4.1 Overview of Asia-Pacific Market 99
5.4.2 Japan 103
5.4.3 China 106
5.4.4 Australia 108
5.4.5 India 110
5.4.6 South Korea 112
5.4.7 Rest of APAC Region 114
5.5 South America Market 2019-2030 by Country 116
5.5.1 Argentina 119
5.5.2 Brazil 121
5.5.3 Chile 123
5.5.4 Rest of South America Market 125
5.6 Rest of World Market 2019-2030 by Country 126
5.6.1 UAE 129
5.6.2 Saudi Arabia 131
5.6.3 South Africa 133
5.6.4 Other National Markets 135
6 Competitive Landscape 136
6.1 Overview of Key Vendors 136
6.2 New Product Launch, Partnership, Investment, and M&A 139
6.3 Company Profiles 140
Atmel Corporation 140
BARCO 142
Cypress Semiconductor Corp 143
Facebook 144
Google 145
HoloLens 146
Huawei Technologies 147
Integrated Device Technology Inc 148
Intel Corporation 149
Leap Motion, Inc. 150
LG Corporation 151
Maxim Integrated 152
Microsoft Corporation 153
NGRAIN 154
NKK Switches 155
Nokia 156
Oculus 157
Orion Software 158
Qualcomm Inc. 159
Rohm Semiconductor 160
Samsung Electronics 161
Semtech Corporation 162
Sensics, Inc. 163
Sixense Entertainment, Inc. 164
Sixense MakeVR 165
Sixense STEM 166
StreamVR 167
Texas Instruments 168
VREAL 169
VRWorks 170
Vuzix Corporation 171
ZTE Corporation 173
7 Investing in Global Market: Risk Assessment and Management 174
7.1 Risk Evaluation of Global Market 174
7.2 Critical Success Factors (CSFs) 177
Related Reports and Products 180