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Global Mobile Games Market Size study, by Type (Action and Adventure, Arcade, Role playing, Sports, Others), by Application (Smartphone, Tablet, Smartwatch, PDA, Others) and Regional Forecasts 2019-2026

Global Mobile Games Market Size study, by Type (Action and...

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Global Mobile Games Market Size study, by Type (Action and Adventure, Arcade, Role playing, Sports, Others), by Application (Smartphone, Tablet, Smartwatch, PDA, Others) and Regional Forecasts 2019-2026
Global Mobile Games Market Size...
Report Code
RO13/103/1223

Publish Date
06/Feb/2020

Pages
200
PRICE
$ 4950/-
This is a single user license, allowing one specific user access to the product. The product is a PDF.
$ 6250/-
This is an enterprise license, allowing all employees within your organization access to the product. The product is a PDF..
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2017-2026 (USD Billion)
1.2.1. Mobile Games Market, by Type, 2017-2026 (USD Billion)
1.2.2. Mobile Games Market, by Application, 2017-2026 (USD Billion)
1.2.3. Mobile Games Market, by Region, 2017-2026 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Mobile Games Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Mobile Games Market Dynamics
3.1. Mobile Games Market Impact Analysis (2018-2026)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Mobile Games Market Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2016-2026)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Mobile Games Market, by Type
5.1. Market Snapshot
5.2. Global Mobile Games Market by Type, Performance - Potential Analysis
5.3. Global Mobile Games Market Estimates & Forecasts by Type 2016-2026 (USD Billion)
5.4. Mobile Games Market, Sub Segment Analysis
5.4.1. Action and Adventure
5.4.2. Arcade
5.4.3. Role playing
5.4.4. Sports
5.4.5. Others
Chapter 6. Global Mobile Games Market, by Application
6.1. Market Snapshot
6.2. Global Mobile Games Market by Application, Performance - Potential Analysis
6.3. Global Mobile Games Market Estimates & Forecasts by Application, 2016-2026 (USD Billion)
6.4. Mobile Games Market, Sub Segment Analysis
6.4.1. Smartphone
6.4.2. Tablet
6.4.3. Smartwatch
6.4.4. PDA
6.4.5. Others
Chapter 7. Global Mobile Games Market, Regional Analysis
7.1. Mobile Games Market, Regional Market Snapshot
7.2. North America Mobile Games Market
7.2.1. U.S. Mobile Games Market
7.2.1.1. Type breakdown estimates & forecasts, 2016-2026
7.2.1.2. Application breakdown estimates & forecasts, 2016-2026
7.2.2. Canada Mobile Games Market
7.3. Europe Mobile Games Market Snapshot
7.3.1. U.K. Mobile Games Market
7.3.2. Germany Mobile Games Market
7.3.3. Rest of Europe Mobile Games Market
7.4. Asia-Pacific Mobile Games Market Snapshot
7.4.1. China Mobile Games Market
7.4.2. India Mobile Games Market
7.4.3. Japan Mobile Games Market
7.4.4. Rest of Asia Pacific Mobile Games Market
7.5. Latin America Mobile Games Market Snapshot
7.5.1. Brazil Mobile Games Market
7.5.2. Mexico Mobile Games Market
7.6. Rest of the World Mobile Games Market
Chapter 8. Competitive Intelligence
8.1. Top Market Strategies
8.2. Company Profiles
8.2.1. Supercell Oy
8.2.1.1. Key Information
8.2.1.2. Overview
8.2.1.3. Financial (Subject To Data Availability)
8.2.1.4. Product Summary
8.2.1.5. Recent Developments
8.2.2. GungHo Online Entertainment, Inc.
8.2.3. Activision Blizzard, Inc.
8.2.4. Rovio Entertainment Corporation
8.2.5. Electronic Arts Inc.
8.2.6. Kabam, Inc.
8.2.7. Zynga Inc.
8.2.8. Gameloft
8.2.9. Glu Mobile Inc.
8.2.10. The Walt Disney Company
Chapter 9. Research Process
9.1. Research Process
9.1.1. Data Mining
9.1.2. Analysis
9.1.3. Market Estimation
9.1.4. Validation
9.1.5. Publishing
9.2. Research Attributes
9.3. Research Assumption

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