sales@reportocean.com (Bussiness Sales)
+18882123539 (Us - Toll Free)
+919997112116 (Rest Of World)
Post-Covid-19 Epidemic Era, Turn-based Game Industry Development Trend Analysis Report 2023

Post-Covid-19 Epidemic Era, Turn-based Game Industry Development Trend Analysis Report...

Home / Categories / Other
Post-Covid-19 Epidemic Era, Turn-based Game Industry Development Trend Analysis Report 2023
Post-Covid-19 Epidemic Era, Turn-based Game...
Report Code
RO13/135/4750

Publish Date
12/Dec/2023

Pages
126
PRICE
$ 3900/-
This is a single user license, allowing one specific user access to the product. The product is a PDF.
$ 6800/-
This is a 1-5 user license, allowing up to five users have access to the product. The product is a PDF.
$ 6800/-
This is an enterprise license, allowing all employees within your organization access to the product. The product is a PDF..
Table of Content

1 Turn-based Game Market Introduction and Overview
1.1 Turn-based Game Definition
1.2 Market Size Analysis by Types
1.3 Market Size Analysis by Application
1.4 Research Purposes
1.5 Report Timeline
1.6 Economic Analysis of Global Regions
2 Players Profiles
2.1 KRAFTON, INC
2.1.1 KRAFTON, INC Company Profile
2.1.2 Turn-based Game Product Overview
2.1.3 KRAFTON, INC Turn-based Game Market Performance (2018-2023)
2.1.4 KRAFTON, INC Business Overview
2.2 Changyou Company
2.2.1 Changyou Company Company Profile
2.2.2 Turn-based Game Product Overview
2.2.3 Changyou Company Turn-based Game Market Performance (2018-2023)
2.2.4 Changyou Company Business Overview
2.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
2.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Profile
2.3.2 Turn-based Game Product Overview
2.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Market Performance (2018-2023)
2.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Business Overview
2.4 Playkot
2.4.1 Playkot Company Profile
2.4.2 Turn-based Game Product Overview
2.4.3 Playkot Turn-based Game Market Performance (2018-2023)
2.4.4 Playkot Business Overview
2.5 Tencent Games
2.5.1 Tencent Games Company Profile
2.5.2 Turn-based Game Product Overview
2.5.3 Tencent Games Turn-based Game Market Performance (2018-2023)
2.5.4 Tencent Games Business Overview
2.6 Notagamestudio
2.6.1 Notagamestudio Company Profile
2.6.2 Turn-based Game Product Overview
2.6.3 Notagamestudio Turn-based Game Market Performance (2018-2023)
2.6.4 Notagamestudio Business Overview
2.7 Konami Holdings Corporation
2.7.1 Konami Holdings Corporation Company Profile
2.7.2 Turn-based Game Product Overview
2.7.3 Konami Holdings Corporation Turn-based Game Market Performance (2018-2023)
2.7.4 Konami Holdings Corporation Business Overview
2.8 Blizzard Entertainment
2.8.1 Blizzard Entertainment Company Profile
2.8.2 Turn-based Game Product Overview
2.8.3 Blizzard Entertainment Turn-based Game Market Performance (2018-2023)
2.8.4 Blizzard Entertainment Business Overview
2.9 Bushiroad
2.9.1 Bushiroad Company Profile
2.9.2 Turn-based Game Product Overview
2.9.3 Bushiroad Turn-based Game Market Performance (2018-2023)
2.9.4 Bushiroad Business Overview
2.10 Cyber??Agent, Inc
2.10.1 Cyber??Agent, Inc Company Profile
2.10.2 Turn-based Game Product Overview
2.10.3 Cyber??Agent, Inc Turn-based Game Market Performance (2018-2023)
2.10.4 Cyber??Agent, Inc Business Overview
2.11 Fantasy Flight Games
2.11.1 Fantasy Flight Games Company Profile
2.11.2 Turn-based Game Product Overview
2.11.3 Fantasy Flight Games Turn-based Game Market Performance (2018-2023)
2.11.4 Fantasy Flight Games Business Overview
2.12 Riot Games
2.12.1 Riot Games Company Profile
2.12.2 Turn-based Game Product Overview
2.12.3 Riot Games Turn-based Game Market Performance (2018-2023)
2.12.4 Riot Games Business Overview
2.13 Kyy Games
2.13.1 Kyy Games Company Profile
2.13.2 Turn-based Game Product Overview
2.13.3 Kyy Games Turn-based Game Market Performance (2018-2023)
2.13.4 Kyy Games Business Overview
2.14 Legend Story Studios
2.14.1 Legend Story Studios Company Profile
2.14.2 Turn-based Game Product Overview
2.14.3 Legend Story Studios Turn-based Game Market Performance (2018-2023)
2.14.4 Legend Story Studios Business Overview
2.15 Sorare
2.15.1 Sorare Company Profile
2.15.2 Turn-based Game Product Overview
2.15.3 Sorare Turn-based Game Market Performance (2018-2023)
2.15.4 Sorare Business Overview
2.16 Splinterlands
2.16.1 Splinterlands Company Profile
2.16.2 Turn-based Game Product Overview
2.16.3 Splinterlands Turn-based Game Market Performance (2018-2023)
2.16.4 Splinterlands Business Overview
2.17 Gods Unchained
2.17.1 Gods Unchained Company Profile
2.17.2 Turn-based Game Product Overview
2.17.3 Gods Unchained Turn-based Game Market Performance (2018-2023)
2.17.4 Gods Unchained Business Overview
2.18 Crypto Spells
2.18.1 Crypto Spells Company Profile
2.18.2 Turn-based Game Product Overview
2.18.3 Crypto Spells Turn-based Game Market Performance (2018-2023)
2.18.4 Crypto Spells Business Overview
2.19 Dawn of Gods
2.19.1 Dawn of Gods Company Profile
2.19.2 Turn-based Game Product Overview
2.19.3 Dawn of Gods Turn-based Game Market Performance (2018-2023)
2.19.4 Dawn of Gods Business Overview
2.20 Metropolis Origins
2.20.1 Metropolis Origins Company Profile
2.20.2 Turn-based Game Product Overview
2.20.3 Metropolis Origins Turn-based Game Market Performance (2018-2023)
2.20.4 Metropolis Origins Business Overview
2.21 Kepithor Studios
2.21.1 Kepithor Studios Company Profile
2.21.2 Turn-based Game Product Overview
2.21.3 Kepithor Studios Turn-based Game Market Performance (2018-2023)
2.21.4 Kepithor Studios Business Overview
2.22 Reality Gaming Group Limited
2.22.1 Reality Gaming Group Limited Company Profile
2.22.2 Turn-based Game Product Overview
2.22.3 Reality Gaming Group Limited Turn-based Game Market Performance (2018-2023)
2.22.4 Reality Gaming Group Limited Business Overview
2.23 Horizon Blockchain Games
2.23.1 Horizon Blockchain Games Company Profile
2.23.2 Turn-based Game Product Overview
2.23.3 Horizon Blockchain Games Turn-based Game Market Performance (2018-2023)
2.23.4 Horizon Blockchain Games Business Overview
2.24 AXEL MARK INC.
2.24.1 AXEL MARK INC. Company Profile
2.24.2 Turn-based Game Product Overview
2.24.3 AXEL MARK INC. Turn-based Game Market Performance (2018-2023)
2.24.4 AXEL MARK INC. Business Overview
2.25 TaleCraft
2.25.1 TaleCraft Company Profile
2.25.2 Turn-based Game Product Overview
2.25.3 TaleCraft Turn-based Game Market Performance (2018-2023)
2.25.4 TaleCraft Business Overview
2.26 Rose City Games(Floppy Knights)
2.26.1 Rose City Games(Floppy Knights) Company Profile
2.26.2 Turn-based Game Product Overview
2.26.3 Rose City Games(Floppy Knights) Turn-based Game Market Performance (2018-2023)
2.26.4 Rose City Games(Floppy Knights) Business Overview
2.27 Cybernetic Walrus(Rise of Humanity)
2.27.1 Cybernetic Walrus(Rise of Humanity) Company Profile
2.27.2 Turn-based Game Product Overview
2.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Market Performance (2018-2023)
2.27.4 Cybernetic Walrus(Rise of Humanity) Business Overview
2.28 Doolittle Gaming
2.28.1 Doolittle Gaming Company Profile
2.28.2 Turn-based Game Product Overview
2.28.3 Doolittle Gaming Turn-based Game Market Performance (2018-2023)
2.28.4 Doolittle Gaming Business Overview
3 Global Turn-based Game Historical and Forecast Market Analysis by Type
3.1 Global Turn-based Game Revenue and Market Share by Type
3.2 Global Turn-based Game Revenue Market Forecast by Type (2023-2029)
4 Global Turn-based Game Historical and Forecast Market Analysis by Application
4.1 Global Turn-based Game Revenue Market Share by Application (2018-2023)
4.2 Turn-based Game Revenue Market Forecast by Application (2023-2029)
5 Global Market Growth Trends Analysis
5.1 Global Turn-based Game Market Size & Forecast (2018-2029)
5.2 Turn-based Game Growth Trends Analysis by Regions
5.2.1 Turn-based Game Market Size by Regions: 2018 VS 2023 VS 2029
5.2.2 Turn-based Game Historic Market Size by Regions (2018-2023)
5.2.3 Turn-based Game Forecasted Market Size by Regions (2023-2029)
5.2.4 North America Turn-based Game Market Size & Forecast (2018-2029)
5.2.5 Europe Turn-based Game Market Size & Forecast (2018-2029)
5.2.6 China Turn-based Game Market Size & Forecast (2018-2029)
5.2.7 Asia-Pacific (Excluding China) Turn-based Game Market Size & Forecast (2018-2029)
5.2.8 Latin America Turn-based Game Market Size & Forecast (2018-2029)
5.2.9 Middle East & Africa Turn-based Game Market Size & Forecast (2018-2029)
6 North America
6.1 North America Turn-based Game Revenue by Players
6.2 North America Turn-based Game Revenue by Types
6.3 North America Turn-based Game Revenue by Applications
6.4 North America Turn-based Game Market by Countries
6.4.1 North America Turn-based Game Revenue by Countries (2018-2029)
6.5 United States
6.6 Canada
7 China
7.1 China Turn-based Game Revenue by Players
7.2 China Turn-based Game Revenue by Types
7.3 China Turn-based Game Revenue by Applications
7.4 China
8 Asia Pacific (Excluding China)
8.1 Asia Pacific Turn-based Game Revenue by Players
8.2 Asia Pacific Turn-based Game Revenue by Types
8.3 Asia Pacific Turn-based Game Revenue by Applications
8.4 Asia Pacific Turn-based Game Market by Countries
8.4.1 Asia Pacific Turn-based Game Revenue by Countries (2018-2029)
8.5 Japan
8.6 Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Europe
9.1 Europe Turn-based Game Revenue by Players
9.2 Europe Turn-based Game Revenue by Types
9.3 Europe Turn-based Game Revenue by Applications
9.4 Europe Turn-based Game Market by Countries
9.4.1 Europe Turn-based Game Revenue by Countries (2018-2029)
9.5 Germany
9.6 France
9.7 UK
9.8 Italy
9.9 Russia
9.10 Nordic
10 Latin America
10.1 Latin America Turn-based Game Revenue by Players
10.2 Latin America Turn-based Game Revenue by Types
10.3 Latin America Turn-based Game Revenue by Applications
10.4 Latin America Turn-based Game Market by Countries
10.4.1 Latin America Turn-based Game Revenue by Countries (2018-2029)
10.5 Brazil
10.6 Argentina
10.7 Mexico
11 Middle East & Africa
11.1 Middle East & Africa Turn-based Game Revenue by Players
11.2 Middle East & Africa Turn-based Game Revenue by Types
11.3 Middle East & Africa Turn-based Game Revenue by Applications
11.4 Middle East & Africa Turn-based Game Market by Countries
11.4.1 Middle East & Africa Turn-based Game Revenue by Countries (2018-2029)
11.5 Egypt
11.6 South Africa
11.7 Israel
11.8 Turkey
11.9 GCC Countries
12 Turn-based Game Industry Dynamic Analysis
12.1 Turn-based Game Market Trends Analysis
12.2 Turn-based Game Market Drivers Analysis
12.3 Turn-based Game Market Challenges Analysis
12.4 Turn-based Game Market Restraints Analysis
12.5 Turn-based Game Industry Mergers & Acquisitions
12.6 Turn-based Game Industry New Entrants and Expansion Plans
13 Research Findings and Conclusion

OUR CLIENTS

500 N Michigan Ave, Suite 600, Chicago, Illinois 60611, UNITED STATES
+18882123539
sales@reportocean.com