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Global Extended Reality (XR) Market Size study, by Solution (Consumer Engagement and Business Engagement), by End-User Industry (Education, Retail, Industrial & Manufacturing, Healthcare and others), by Application (Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR)) and Regional Forecasts 2020-2026

Global Extended Reality (XR) Market Size study, by Solution (Consumer Engagement and Business Engagement), by End-User Industry (Education, Retail, Industrial & Manufacturing, Healthcare and others), by Application (Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR)) and Regional Forecasts 2020-2026

Published date: 18-05-2020  Region: Global  Pages: 200  Format: PDF (Email)  Publisher Name: Bizwit Research & Consulting LLP SKU: RO9/103/1508

Global Extended Reality (XR) Market is valued approximately USD XXX Billion in 2019 and is anticipated to grow with a healthy growth rate of more than XX% over the forecast period 2019-2026. Extended Reality is an umbrella term that encompasses both augmented reality and virtual reality, therefore covers a full spectrum of real and virtual environments. XR experience caters to business issues and creates innovative solutions to add efficiency and increase productivity to meet critical client need. The Extended reality is gaining large demand from healthcare sectors therefore global spread of COVID-19 Virus will drive the growth of market over the forecast years due to its inherent features. As it helps in developing innovative healthcare solutions and providing advent of efficiency and productivity to healthcare professionals in various clinical and research methodology. Along with healthcare, the Extended reality is having large usage in various end use industries such as gaming, movie & entertainment, retail, and tourism etc. For instance: as per Jabil Inc., XR has over 76% of usage in gaming industries, 60% of usage in movie & entertainment, 34% in retail and over 30% of usage in tourism etc. However, Security and Privacy Issues Associated with Augmented Reality is the factor limits the growth of market over the forecast years.

The regional analysis of global Extended Reality (XR) market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America is the leading/significant region across the world in terms of market share owing to the rapid growth in technological advancement & innovation within the region. Whereas, Asia-Pacific is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2026. Factors such as rising demand of Extended reality from various end-use industries such as Healthcare, gaming, education & retail etc. in the region would create lucrative growth prospects for the Extended Reality (XR) market across Asia-Pacific region.

Major market player included in this report are:
Acer Inc.
Augmedix
Aurasma
Blippar.com Limited
Catchoom
DAQR
Dell Technologies Inc.
Facebook Inc.
Google LLC
HP Development Company LP

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Technology offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Solution:
Consumer Engagement
Business Engagement

By Application:
Virtual Reality (VR)
Augmented Reality (AR)
Mixed Reality (MR)

By End-User Industry:
Education
Retail
Industrial & Manufacturing
Healthcare
Others

By Region:
North America
U.S.
Canada
Europe
UK
Germany
Asia Pacific
China
India
Japan
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2016, 2017, 2018
Base year – 2019
Forecast period – 2020 to 2026

Target Audience of the Global Extended Reality (XR) Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

TABLE OF CONTENTS

Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2026 (USD Billion)
1.2.1. Extended Reality Market, by Region, 2018-2026 (USD Billion)
1.2.2. Extended Reality Market, by Solution, 2018-2026 (USD Billion)
1.2.3. Extended Reality Market, by End-User Industry, 2018-2026 (USD Billion)
1.2.4. Extended Reality Market, by Application, 2018-2026 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Extended Reality Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Extended Reality Market Dynamics
3.1. Extended Reality Market Impact Analysis (2018-2026)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Extended Reality Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2016-2026)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Extended Reality Market, by Solution
5.1. Market Snapshot
5.2. Global Extended Reality Market by Solution, Performance - Potential Analysis
5.3. Global Extended Reality Market Estimates & Forecasts by Solution 2016-2026 (USD Billion)
5.4. Extended Reality Market, Sub Segment Analysis
5.4.1. Consumer Engagement
5.4.2. Business Engagement
Chapter 6. Global Extended Reality Market, by End-User Industry
6.1. Market Snapshot
6.2. Global Extended Reality Market by End-User Industry, Performance - Potential Analysis
6.3. Global Extended Reality Market Estimates & Forecasts by End-User Industry 2016-2026 (USD Billion)
6.4. Extended Reality Market, Sub Segment Analysis
6.4.1. Education
6.4.2. Retail
6.4.3. Industrial & Manufacturing
6.4.4. Healthcare
6.4.5. Others
Chapter 7. Global Extended Reality Market, by Application
7.1. Market Snapshot
7.2. Global Extended Reality Market by Application, Performance - Potential Analysis
7.3. Global Extended Reality Market Estimates & Forecasts by Application 2016-2026 (USD Billion)
7.4. Extended Reality Market, Sub Segment Analysis
7.4.1. Virtual Reality (VR)
7.4.2. Augmented Reality (AR)
7.4.3. Mixed Reality (MR)
Chapter 8. Global Extended Reality Market, Regional Analysis
8.1. Extended Reality Market, Regional Market Snapshot
8.2. North America Extended Reality Market
8.2.1. U.S. Extended Reality Market
8.2.1.1. Solution breakdown estimates & forecasts, 2016-2026
8.2.1.2. End-User Industry breakdown estimates & forecasts, 2016-2026
8.2.1.3. Application breakdown estimates & forecasts, 2016-2026
8.2.2. Canada Extended Reality Market
8.3. Europe Extended Reality Market Snapshot
8.3.1. U.K. Extended Reality Market
8.3.2. Germany Extended Reality Market
8.3.3. Rest of Europe Extended Reality Market
8.4. Asia-Pacific Extended Reality Market Snapshot
8.4.1. China Extended Reality Market
8.4.2. India Extended Reality Market
8.4.3. Japan Extended Reality Market
8.4.4. Rest of Asia Pacific Extended Reality Market
8.5. Latin America Extended Reality Market Snapshot
8.5.1. Brazil Extended Reality Market
8.5.2. Mexico Extended Reality Market
8.6. Rest of The World Extended Reality Market

Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Acer Inc.
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. End-User Industry Summary
9.2.1.5. Recent Developments
9.2.2. Augmedix
9.2.3. Aurasma
9.2.4. Blippar.com Limited
9.2.5. Catchoom
9.2.6. DAQR
9.2.7. Dell Technologies Inc.
9.2.8. Facebook Inc.
9.2.9. Google LLC
9.2.10. HP Development Company LP
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption List of Tables
TABLE 1. LIST OF SECONDARY SOURCES, USED IN THE STUDY OF GLOBAL EXTENDED REALITY MARKET
TABLE 2. LIST OF PRIMARY SOURCES, USED IN THE STUDY OF GLOBAL EXTENDED REALITY MARKET
TABLE 3. GLOBAL EXTENDED REALITY MARKET, REPORT SCOPE
TABLE 4. YEARS CONSIDERED FOR THE STUDY
TABLE 5. EXCHANGE RATES CONSIDERED
TABLE 6. GLOBAL EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY REGION 2016-2026 (USD BILLION)
TABLE 7. GLOBAL EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SOLUTION 2016-2026 (USD BILLION)
TABLE 8. GLOBAL EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY END-USER INDUSTRY 2016-2026 (USD BILLION)
TABLE 9. GLOBAL EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY APPLICATION 2016-2026 (USD BILLION)
TABLE 10. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 11. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 12. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 13. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 14. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 15. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 16. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 17. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 18. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 19. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 20. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 21. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 22. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 23. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 24. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 25. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 26. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 27. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 28. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 29. GLOBAL EXTENDED REALITY MARKET BY REGION, ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 30. U.S. EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 31. U.S. EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 32. U.S. EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 33. CANADA EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 34. CANADA EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 35. CANADA EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 36. UK EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 37. UK EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 38. UK EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 39. GERMANY EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 40. GERMANY EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 41. GERMANY EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 42. ROE EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 43. ROE EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 44. ROE EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 45. CHINA EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 46. CHINA EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 47. CHINA EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 48. INDIA EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 49. INDIA EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 50. INDIA EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 51. JAPAN EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 52. JAPAN EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 53. JAPAN EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 54. ROAPAC EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 55. ROAPAC EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 56. ROAPAC EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 57. BRAZIL EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 58. BRAZIL EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 59. BRAZIL EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 60. MEXICO EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 61. MEXICO EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 62. MEXICO EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 63. ROLA EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 64. ROLA EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 65. ROLA EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 66. ROW EXTENDED REALITY MARKET ESTIMATES & FORECASTS, 2016-2026 (USD BILLION)
TABLE 67. ROW EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION)
TABLE 68. ROW EXTENDED REALITY MARKET ESTIMATES & FORECASTS BY SEGMENT 2016-2026 (USD BILLION) List of Figures
FIG 1. GLOBAL EXTENDED REALITY MARKET, RESEARCH METHODOLOGY
FIG 2. GLOBAL EXTENDED REALITY MARKET, MARKET ESTIMATION SOLUTIONS
FIG 3. GLOBAL MARKET SIZE ESTIMATES & FORECAST METHODS
FIG 4. GLOBAL EXTENDED REALITY MARKET, KEY TRENDS 2019
FIG 5. GLOBAL EXTENDED REALITY MARKET, GROWTH PROSPECTS 2020-2026
FIG 6. GLOBAL EXTENDED REALITY MARKET, PORTERS 5 FORCE MODEL
FIG 7. GLOBAL EXTENDED REALITY MARKET, PEST ANALYSIS
FIG 8. GLOBAL EXTENDED REALITY MARKET, VALUE CHAIN ANALYSIS
FIG 9. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 10. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 11. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 12. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 13. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 14. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 15. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 16. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 17. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 18. GLOBAL EXTENDED REALITY MARKET BY SEGMENT, 2016 & 2026 (USD BILLION)
FIG 19. GLOBAL EXTENDED REALITY MARKET, REGIONAL SNAPSHOT 2016 & 2026
FIG 20. NORTH AMERICA EXTENDED REALITY MARKET 2016 & 2026 (USD BILLION)
FIG 21. EUROPE EXTENDED REALITY MARKET 2016 & 2026 (USD BILLION)
FIG 22. ASIA PACIFIC EXTENDED REALITY MARKET 2016 & 2026 (USD BILLION)
FIG 23. LATIN AMERICA EXTENDED REALITY MARKET 2016 & 2026 (USD BILLION)
FIG 24. GLOBAL EXTENDED REALITY MARKET, COMPANY MARKET SHARE ANALYSIS (2019)

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